Mage

Overview
The Mage is a basic spellcaster class mainly focusing on burst attacks; attacks that do huge damage in a single attack or combo. The mage's main attack can deal massive amounts of damage if all bullets land on your opponent. The Mage's 1st ability can temporary disable a person from moving, and added with its 2nd ability, can deal up to an incredible 650 damage. However, both of the abilities are hard to aim, rendering them less powerful then it appears.

Moves
 Attack:  Pulse Shots - shoot 3 sphere rapidly that each deal 100 damage.  Ability 1:  Stop Spell - after 0.5s of delay, creates a projectile forward that stops the first enemy it hits.  Ability 2:  Pulse Blast - shoot out a fast and huge sphere that deals 300 damage  CRITICAL:  Ultimate Explosion - after 0.5s delay, shoot out a huge sphere that explodes after a few seconds or if it hits an enemy, dealing 400 damage.
 * Use your main attack to drive enemies away while dealing a great amount of damage
 * Try to use your stop spell whenever an opportunity opens up for you. Hitting your opponent with this attack will render them useless for a few seconds; try to do as much damage during that time.
 * This ability should be quickly followed up after Stop Spell is used. In other cases, when you have the chance, try to blast opponents with this attack when they are an easy target. This attack will drive away most assassin classes after being hit.
 * Ultimate game changer if it hits your opponent, especially during Final Strike

Tips

 * Lure enemies then drive them away. Lure them so you can land your stop ability, drive them away when they are free from stop spell.
 * Mage's SPD is below average in most cases. Remember to deal as much damage as possible before planning an escape. Or even better, try to wipe them out.